[Author]
Author = Coffee Man
[Description]
Description = Ey dude! Listen, one of our clients backstabbed us! They kidnapped me and my friend Michael, but we're safe now, we managed to escape! I heard that those car crew idiots are after you as well! Man, what a shitshow... We got the IAA after us and a buncha angry car guys after you. You better find the last Head of that car crew and put an end to this, FAST!
[Objectives]
Objectivescount = 28

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1114.446
Objectives[0]positionY = -1579.006
Objectives[0]positionZ = 8.679527
Objectives[0]Heading = 39.99989
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 6
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = -1141.01
Objectives[0]mission_Vehicles[0]positionY = -1575.683
Objectives[0]mission_Vehicles[0]positionZ = 4.046339
Objectives[0]mission_Vehicles[0]Heading = 300.196
Objectives[0]mission_Vehicles[0]Name = Kuruma
Objectives[0]mission_Vehicles[0]Model = kuruma
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1278.719
Objectives[0]mission_Vehicles[1]positionY = -1307.829
Objectives[0]mission_Vehicles[1]positionZ = 3.337462
Objectives[0]mission_Vehicles[1]Heading = 109.9963
Objectives[0]mission_Vehicles[1]Name = Thrax
Objectives[0]mission_Vehicles[1]Model = thrax
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = -1067.369
Objectives[0]mission_Vehicles[2]positionY = -2745.629
Objectives[0]mission_Vehicles[2]positionZ = 44.65732
Objectives[0]mission_Vehicles[2]Heading = 184.9807
Objectives[0]mission_Vehicles[2]Name = Maverick
Objectives[0]mission_Vehicles[2]Model = maverick
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -977.4094
Objectives[0]mission_Vehicles[3]positionY = -2913.073
Objectives[0]mission_Vehicles[3]positionZ = 13.43582
Objectives[0]mission_Vehicles[3]Heading = 61.63881
Objectives[0]mission_Vehicles[3]Name = Oppressor Mk II
Objectives[0]mission_Vehicles[3]Model = oppressor2
Objectives[0]mission_Vehicles[3]PrimaryColor = Salmonpink
Objectives[0]mission_Vehicles[3]SecondaryColor = Salmonpink
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1280.222
Objectives[0]mission_Props[0]positionY = -1302.577
Objectives[0]mission_Props[0]positionZ = 3.017307
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 20
Objectives[0]mission_Props[1]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1277.908
Objectives[0]mission_Props[1]positionY = -1301.781
Objectives[0]mission_Props[1]positionZ = 3.018247
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 20
Objectives[0]mission_Pickup_Props_Count = 16
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1114.53
Objectives[0]mission_Pickup_Props[0]positionY = -1578.898
Objectives[0]mission_Pickup_Props[0]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -1114.636
Objectives[0]mission_Pickup_Props[1]positionY = -1579.015
Objectives[0]mission_Pickup_Props[1]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[2]Value = 10
Objectives[0]mission_Pickup_Props[2]positionX = -1114.408
Objectives[0]mission_Pickup_Props[2]positionY = -1578.932
Objectives[0]mission_Pickup_Props[2]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[3]Value = 10
Objectives[0]mission_Pickup_Props[3]positionX = -1114.512
Objectives[0]mission_Pickup_Props[3]positionY = -1578.886
Objectives[0]mission_Pickup_Props[3]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[4]Value = 400
Objectives[0]mission_Pickup_Props[4]positionX = -1114.619
Objectives[0]mission_Pickup_Props[4]positionY = -1578.895
Objectives[0]mission_Pickup_Props[4]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 72
Objectives[0]mission_Pickup_Props[5]positionX = -1114.443
Objectives[0]mission_Pickup_Props[5]positionY = -1578.984
Objectives[0]mission_Pickup_Props[5]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -174.9998
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[6]Value = 400
Objectives[0]mission_Pickup_Props[6]positionX = -1114.514
Objectives[0]mission_Pickup_Props[6]positionY = -1578.938
Objectives[0]mission_Pickup_Props[6]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 144.9999
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[7]Value = 400
Objectives[0]mission_Pickup_Props[7]positionX = -1114.556
Objectives[0]mission_Pickup_Props[7]positionY = -1578.965
Objectives[0]mission_Pickup_Props[7]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 80.0001
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = -1114.388
Objectives[0]mission_Pickup_Props[8]positionY = -1578.768
Objectives[0]mission_Pickup_Props[8]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 80.0001
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[9]Value = 30
Objectives[0]mission_Pickup_Props[9]positionX = -1114.399
Objectives[0]mission_Pickup_Props[9]positionY = -1578.992
Objectives[0]mission_Pickup_Props[9]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 154.9998
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = -1059.63
Objectives[0]mission_Pickup_Props[10]positionY = -2739.29
Objectives[0]mission_Pickup_Props[10]positionZ = 44.05746
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 139.9999
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = -1058.498
Objectives[0]mission_Pickup_Props[11]positionY = -2739.968
Objectives[0]mission_Pickup_Props[11]positionZ = 44.05746
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 139.9999
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 300
Objectives[0]mission_Pickup_Props[12]positionX = -1279.978
Objectives[0]mission_Pickup_Props[12]positionY = -1302.423
Objectives[0]mission_Pickup_Props[12]positionZ = 3.516282
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 174.9999
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 300
Objectives[0]mission_Pickup_Props[13]positionX = -1280.781
Objectives[0]mission_Pickup_Props[13]positionY = -1302.762
Objectives[0]mission_Pickup_Props[13]positionZ = 3.517059
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -130.0001
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 300
Objectives[0]mission_Pickup_Props[14]positionX = -1278.376
Objectives[0]mission_Pickup_Props[14]positionY = -1302.011
Objectives[0]mission_Pickup_Props[14]positionZ = 3.519406
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = -130.0001
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[15]Value = 300
Objectives[0]mission_Pickup_Props[15]positionX = -1277.722
Objectives[0]mission_Pickup_Props[15]positionY = -1301.819
Objectives[0]mission_Pickup_Props[15]positionZ = 3.52026
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = -179.9999
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -1278.646
Objectives[0]ObjectiveMessages[0]positionY = -1308.45
Objectives[0]ObjectiveMessages[0]positionZ = 3.028086
Objectives[0]ObjectiveMessages[0]Message = He's not around here... Hmmm, that red car looks like it could belong to him...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Claude
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -977.3773
Objectives[0]ObjectiveMessages[1]positionY = -2913.187
Objectives[0]ObjectiveMessages[1]positionZ = 12.96088
Objectives[0]ObjectiveMessages[1]Message = You're not planning on using that piece of shit, are you? C'mon man, I thought you were good!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Stefanie
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 5
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -823.5292
Objectives[1]positionY = 159.2702
Objectives[1]positionZ = 68.92338
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FIXER_DELIVERING_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the Target's Last Known Location.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = -1269.993
Objectives[2]positionY = -1345.037
Objectives[2]positionZ = 3.211506
Objectives[2]Heading = 850
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 150
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -828.1072
Objectives[3]positionY = 158.81
Objectives[3]positionZ = 68.12382
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = FIXER_GUNFIGHT
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Check the Car's GPS.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = -1276.811
Objectives[4]positionY = -1310.81
Objectives[4]positionZ = 3.030583
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = -1
Objectives[4]mission_ActorsCount = 9
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -1271.295
Objectives[4]mission_Actors[0]positionY = -1322.16
Objectives[4]mission_Actors[0]positionZ = 4.080799
Objectives[4]mission_Actors[0]Heading = 53.44789
Objectives[4]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 1
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -1289.329
Objectives[4]mission_Actors[1]positionY = -1326.338
Objectives[4]mission_Actors[1]positionZ = 4.269132
Objectives[4]mission_Actors[1]Heading = 289.9999
Objectives[4]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 1
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -1291.173
Objectives[4]mission_Actors[2]positionY = -1323.788
Objectives[4]mission_Actors[2]positionZ = 4.405351
Objectives[4]mission_Actors[2]Heading = 138.4477
Objectives[4]mission_Actors[2]String_Name = a_f_y_carclub_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -1279.733
Objectives[4]mission_Actors[3]positionY = -1305.563
Objectives[4]mission_Actors[3]positionZ = 4.027687
Objectives[4]mission_Actors[3]Heading = 187.8655
Objectives[4]mission_Actors[3]String_Name = a_f_y_carclub_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 1
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -1276.661
Objectives[4]mission_Actors[4]positionY = -1310.377
Objectives[4]mission_Actors[4]positionZ = 4.0353
Objectives[4]mission_Actors[4]Heading = 238.448
Objectives[4]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -1299.583
Objectives[4]mission_Actors[5]positionY = -1306.913
Objectives[4]mission_Actors[5]positionZ = 4.707259
Objectives[4]mission_Actors[5]Heading = 339.9998
Objectives[4]mission_Actors[5]String_Name = a_m_y_carclub_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -1293.87
Objectives[4]mission_Actors[6]positionY = -1315.24
Objectives[4]mission_Actors[6]positionZ = 4.650352
Objectives[4]mission_Actors[6]Heading = 239.9999
Objectives[4]mission_Actors[6]String_Name = a_m_y_carclub_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 1
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -1275.027
Objectives[4]mission_Actors[7]positionY = -1332.405
Objectives[4]mission_Actors[7]positionZ = 4.209162
Objectives[4]mission_Actors[7]Heading = 189.9999
Objectives[4]mission_Actors[7]String_Name = a_m_y_carclub_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 200
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -1282.309
Objectives[4]mission_Actors[8]positionY = -1327.38
Objectives[4]mission_Actors[8]positionZ = 10.02041
Objectives[4]mission_Actors[8]Heading = 344.9999
Objectives[4]mission_Actors[8]String_Name = a_m_y_carclub_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Stationary
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 1
Objectives[4]mission_Actors[8]Task_Guard_Range = 1
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -831.1762
Objectives[5]positionY = 164.1779
Objectives[5]positionZ = 68.09027
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = FIXER_IDLE
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -1284.532
Objectives[6]positionY = -1310.072
Objectives[6]positionZ = 3.131508
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 15
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 2
Objectives[6]mission_Vehicles[0]positionX = -1070.135
Objectives[6]mission_Vehicles[0]positionY = -2883.221
Objectives[6]mission_Vehicles[0]positionZ = 13.47249
Objectives[6]mission_Vehicles[0]Heading = 258.2817
Objectives[6]mission_Vehicles[0]Name = Akuma
Objectives[6]mission_Vehicles[0]Model = akuma
Objectives[6]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = True
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = -1074.358
Objectives[6]mission_Vehicles[1]positionY = -2877.714
Objectives[6]mission_Vehicles[1]positionZ = 13.47248
Objectives[6]mission_Vehicles[1]Heading = 238.495
Objectives[6]mission_Vehicles[1]Name = Akuma
Objectives[6]mission_Vehicles[1]Model = akuma
Objectives[6]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = True
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 3
Objectives[6]ObjectiveMessages[0]positionX = -1266.392
Objectives[6]ObjectiveMessages[0]positionY = -1355.554
Objectives[6]ObjectiveMessages[0]positionZ = 3.204666
Objectives[6]ObjectiveMessages[0]Message = GPS locations... Hmmmm... nothing's on there...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = Claude
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 3
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -1267.786
Objectives[6]ObjectiveMessages[1]positionY = -1360.852
Objectives[6]ObjectiveMessages[1]positionZ = 3.253379
Objectives[6]ObjectiveMessages[1]Message = What's this? Last messages... mmhhmm, "regroup at airport"...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = Claude
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 8
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = -1263.858
Objectives[6]ObjectiveMessages[2]positionY = -1364.034
Objectives[6]ObjectiveMessages[2]positionZ = 3.202429
Objectives[6]ObjectiveMessages[2]Message = You're not getting a ride outta the country, dickhead!
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = Claude
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 12
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -830.3102
Objectives[7]positionY = 168.2704
Objectives[7]positionZ = 68.75114
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = FIXER_MED_INTENSITY
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = The last Head of the rival crew is planning to escape by helicopter! Get to the Airport.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -1040.856
Objectives[8]positionY = -2887.336
Objectives[8]positionZ = 12.95633
Objectives[8]Heading = 1785
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 300
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -828.635
Objectives[9]positionY = 171.391
Objectives[9]positionZ = 69.34433
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = FIXER_GUNFIGHT
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = The Target is up on the roof trying to escape by helicopter! Go up on the Roof!
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = -1045.311
Objectives[10]positionY = -2869.755
Objectives[10]positionZ = 33.4088
Objectives[10]Heading = 2000
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 8
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = -1044.818
Objectives[10]mission_Actors[0]positionY = -2877.427
Objectives[10]mission_Actors[0]positionZ = 13.95626
Objectives[10]mission_Actors[0]Heading = 248.0997
Objectives[10]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Pistol
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 1
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = -1049.511
Objectives[10]mission_Actors[1]positionY = -2881.199
Objectives[10]mission_Actors[1]positionZ = 13.955
Objectives[10]mission_Actors[1]Heading = 264.9999
Objectives[10]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 200
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Pistol
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 1
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = -1046.485
Objectives[10]mission_Actors[2]positionY = -2871.029
Objectives[10]mission_Actors[2]positionZ = 18.22333
Objectives[10]mission_Actors[2]Heading = 235
Objectives[10]mission_Actors[2]String_Name = a_m_y_carclub_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = Pistol
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 1
Objectives[10]mission_Actors[2]Task_Guard_Range = 2
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = -1060.723
Objectives[10]mission_Actors[3]positionY = -2875.594
Objectives[10]mission_Actors[3]positionZ = 26.31417
Objectives[10]mission_Actors[3]Heading = 284.9996
Objectives[10]mission_Actors[3]String_Name = a_m_y_carclub_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 200
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = Pistol
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = -1061.782
Objectives[10]mission_Actors[4]positionY = -2875.003
Objectives[10]mission_Actors[4]positionZ = 26.31375
Objectives[10]mission_Actors[4]Heading = 323.0999
Objectives[10]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 200
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = Pistol
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = -1043.492
Objectives[10]mission_Actors[5]positionY = -2866.47
Objectives[10]mission_Actors[5]positionZ = 34.47386
Objectives[10]mission_Actors[5]Heading = 159.4753
Objectives[10]mission_Actors[5]String_Name = a_f_y_carclub_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 200
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = Pistol
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 1
Objectives[10]mission_Actors[5]Task_Guard_Range = 2
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]SpawnInVehicle = True
Objectives[10]mission_Actors[6]SeatIndex = -1
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = -1070.135
Objectives[10]mission_Actors[6]positionY = -2883.221
Objectives[10]mission_Actors[6]positionZ = 13.47249
Objectives[10]mission_Actors[6]Heading = 258.2817
Objectives[10]mission_Actors[6]String_Name = a_f_y_carclub_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 200
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = False
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = Pistol
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]SpawnInVehicle = True
Objectives[10]mission_Actors[7]SeatIndex = -1
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = -1074.358
Objectives[10]mission_Actors[7]positionY = -2877.714
Objectives[10]mission_Actors[7]positionZ = 13.47248
Objectives[10]mission_Actors[7]Heading = 238.495
Objectives[10]mission_Actors[7]String_Name = a_m_y_carclub_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 200
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = False
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = Pistol
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 7
Objectives[10]mission_Vehicles[0]positionX = -1077.041
Objectives[10]mission_Vehicles[0]positionY = -2867.842
Objectives[10]mission_Vehicles[0]positionZ = 13.34372
Objectives[10]mission_Vehicles[0]Heading = 149.9999
Objectives[10]mission_Vehicles[0]Name = Sultan
Objectives[10]mission_Vehicles[0]Model = sultan
Objectives[10]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = True
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[1]positionX = -1082.187
Objectives[10]mission_Vehicles[1]positionY = -2863.869
Objectives[10]mission_Vehicles[1]positionZ = 13.37377
Objectives[10]mission_Vehicles[1]Heading = 149.994
Objectives[10]mission_Vehicles[1]Name = Sentinel Classic
Objectives[10]mission_Vehicles[1]Model = sentinel3
Objectives[10]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = -1
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = True
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 0
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[2]positionX = -1088.245
Objectives[10]mission_Vehicles[2]positionY = -2860.535
Objectives[10]mission_Vehicles[2]positionZ = 13.40203
Objectives[10]mission_Vehicles[2]Heading = 149.9974
Objectives[10]mission_Vehicles[2]Name = Penumbra
Objectives[10]mission_Vehicles[2]Model = penumbra
Objectives[10]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = -1
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = False
Objectives[10]mission_Vehicles[2]Locked = True
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = False
Objectives[10]mission_Vehicles[2]Invincible = False
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 0
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[3]positionX = -982.2285
Objectives[10]mission_Vehicles[3]positionY = -2920.681
Objectives[10]mission_Vehicles[3]positionZ = 13.37121
Objectives[10]mission_Vehicles[3]Heading = 61.47576
Objectives[10]mission_Vehicles[3]Name = Massacro
Objectives[10]mission_Vehicles[3]Model = massacro
Objectives[10]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[3]HasPearlescent = False
Objectives[10]mission_Vehicles[3]Livery = 0
Objectives[10]mission_Vehicles[3]DirtLevel = 0
Objectives[10]mission_Vehicles[3]LockedForPlayer = False
Objectives[10]mission_Vehicles[3]Locked = True
Objectives[10]mission_Vehicles[3]Alarm = False
Objectives[10]mission_Vehicles[3]HotWired = False
Objectives[10]mission_Vehicles[3]Invincible = False
Objectives[10]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[3]Remove_After = 0
Objectives[10]mission_Vehicles[3]Survive_Number = 0
Objectives[10]mission_Vehicles[3]Failed_Text = 
Objectives[10]mission_Vehicles[4]positionX = -985.5451
Objectives[10]mission_Vehicles[4]positionY = -2925.54
Objectives[10]mission_Vehicles[4]positionZ = 13.68646
Objectives[10]mission_Vehicles[4]Heading = 59.56463
Objectives[10]mission_Vehicles[4]Name = Kuruma
Objectives[10]mission_Vehicles[4]Model = kuruma
Objectives[10]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[4]HasPearlescent = False
Objectives[10]mission_Vehicles[4]Livery = -1
Objectives[10]mission_Vehicles[4]DirtLevel = 0
Objectives[10]mission_Vehicles[4]LockedForPlayer = False
Objectives[10]mission_Vehicles[4]Locked = True
Objectives[10]mission_Vehicles[4]Alarm = False
Objectives[10]mission_Vehicles[4]HotWired = False
Objectives[10]mission_Vehicles[4]Invincible = False
Objectives[10]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[4]Remove_After = 0
Objectives[10]mission_Vehicles[4]Survive_Number = 0
Objectives[10]mission_Vehicles[4]Failed_Text = 
Objectives[10]mission_Vehicles[5]positionX = -988.1417
Objectives[10]mission_Vehicles[5]positionY = -2930.592
Objectives[10]mission_Vehicles[5]positionZ = 13.69651
Objectives[10]mission_Vehicles[5]Heading = 59.99782
Objectives[10]mission_Vehicles[5]Name = Kuruma (Armored)
Objectives[10]mission_Vehicles[5]Model = kuruma2
Objectives[10]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[5]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[5]HasPearlescent = False
Objectives[10]mission_Vehicles[5]Livery = -1
Objectives[10]mission_Vehicles[5]DirtLevel = 0
Objectives[10]mission_Vehicles[5]LockedForPlayer = False
Objectives[10]mission_Vehicles[5]Locked = True
Objectives[10]mission_Vehicles[5]Alarm = False
Objectives[10]mission_Vehicles[5]HotWired = False
Objectives[10]mission_Vehicles[5]Invincible = False
Objectives[10]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[5]Remove_After = 0
Objectives[10]mission_Vehicles[5]Survive_Number = 0
Objectives[10]mission_Vehicles[5]Failed_Text = 
Objectives[10]mission_Vehicles[6]positionX = -991.1793
Objectives[10]mission_Vehicles[6]positionY = -2936.159
Objectives[10]mission_Vehicles[6]positionZ = 13.4318
Objectives[10]mission_Vehicles[6]Heading = 60.00274
Objectives[10]mission_Vehicles[6]Name = Futo
Objectives[10]mission_Vehicles[6]Model = futo
Objectives[10]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[10]mission_Vehicles[6]SecondaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[6]HasPearlescent = False
Objectives[10]mission_Vehicles[6]Livery = -1
Objectives[10]mission_Vehicles[6]DirtLevel = 0
Objectives[10]mission_Vehicles[6]LockedForPlayer = False
Objectives[10]mission_Vehicles[6]Locked = True
Objectives[10]mission_Vehicles[6]Alarm = False
Objectives[10]mission_Vehicles[6]HotWired = False
Objectives[10]mission_Vehicles[6]Invincible = False
Objectives[10]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[6]Remove_After = 0
Objectives[10]mission_Vehicles[6]Survive_Number = 0
Objectives[10]mission_Vehicles[6]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Go up to the Roof!
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -1037.593
Objectives[11]positionY = -2866.208
Objectives[11]positionZ = 40.47115
Objectives[11]Heading = 3420
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 5
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -1059.756
Objectives[11]mission_Actors[0]positionY = -2746.353
Objectives[11]mission_Actors[0]positionZ = 44.55746
Objectives[11]mission_Actors[0]Heading = 135
Objectives[11]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 500
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Stationary
Objectives[11]mission_Actors[0]weapon = SMG
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 1
Objectives[11]mission_Actors[0]Task_Guard_Range = 1
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = -1033.323
Objectives[11]mission_Actors[1]positionY = -2860.042
Objectives[11]mission_Actors[1]positionZ = 37.97726
Objectives[11]mission_Actors[1]Heading = 74.99973
Objectives[11]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 200
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Bat
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = -1037.431
Objectives[11]mission_Actors[2]positionY = -2867.753
Objectives[11]mission_Actors[2]positionZ = 41.46669
Objectives[11]mission_Actors[2]Heading = 349.9998
Objectives[11]mission_Actors[2]String_Name = a_m_y_carclub_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 200
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Bat
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = -1038.963
Objectives[11]mission_Actors[3]positionY = -2867.138
Objectives[11]mission_Actors[3]positionZ = 41.46624
Objectives[11]mission_Actors[3]Heading = 317.9207
Objectives[11]mission_Actors[3]String_Name = a_f_y_carclub_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 200
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = Bat
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = -1038.7
Objectives[11]mission_Actors[4]positionY = -2857.182
Objectives[11]mission_Actors[4]positionZ = 44.74653
Objectives[11]mission_Actors[4]Heading = 182.9207
Objectives[11]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 200
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = Bat
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = -1067.969
Objectives[12]positionY = -2751.943
Objectives[12]positionZ = 43.55746
Objectives[12]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[12]Random_Actors_Vehicle_Model_Name = blista
Objectives[12]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[12]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[12]Random_Actors_Weapon_Model_Name = Pistol
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 2
Objectives[12]Random_Actors_Max_ReSpawn = 2
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = -1070.476
Objectives[13]positionY = -2751.902
Objectives[13]positionZ = 43.55746
Objectives[13]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[13]Random_Actors_Vehicle_Model_Name = blista
Objectives[13]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[13]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[13]Random_Actors_Weapon_Model_Name = Pistol
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 2
Objectives[13]Random_Actors_Max_ReSpawn = 2
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Take out the last Head of the Rival Crew!
Objectives[14]Text2 = The target dropped a briefcase which looks useful. Pick up the Briefcase.
Objectives[14]Type = Kill_Actors
Objectives[14]positionX = -1045.814
Objectives[14]positionY = -2872.012
Objectives[14]positionZ = 33.4088
Objectives[14]KillAll1 = False
Objectives[14]KillAll2 = False
Objectives[14]Kill_Actors_Add_Blips = True
Objectives[14]Kill_Actors_Add_Markers = False
Objectives[14]DropPickups = True
Objectives[14]Droped_Pickup_Model = prop_idol_case_02
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = -1059.825
Objectives[15]positionY = -2747.956
Objectives[15]positionZ = 43.55746
Objectives[15]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[15]Random_Actors_Vehicle_Model_Name = blista
Objectives[15]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[15]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[15]Random_Actors_Weapon_Model_Name = Pistol
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 3
Objectives[15]Random_Actors_Max_ReSpawn = 3
Objectives[15]Random_Actors_Spawn_End = True
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = -1062.658
Objectives[16]positionY = -2745.484
Objectives[16]positionZ = 43.55746
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 8
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = -1064.397
Objectives[16]ObjectiveMessages[0]positionY = -2821.151
Objectives[16]ObjectiveMessages[0]positionZ = 43.55758
Objectives[16]ObjectiveMessages[0]Message = Those documents might help us get more information around this rival crew.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Stefanie
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -1062.208
Objectives[16]ObjectiveMessages[1]positionY = -2817.038
Objectives[16]ObjectiveMessages[1]positionZ = 43.55758
Objectives[16]ObjectiveMessages[1]Message = Hurry up and get outta there, they're becoming very angry with you. And bring those documents!
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Stefanie
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 4
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = -1052.96
Objectives[17]positionY = -2755.543
Objectives[17]positionZ = 47.06761
Objectives[17]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[17]Random_Actors_Vehicle_Model_Name = blista
Objectives[17]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[17]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[17]Random_Actors_Weapon_Model_Name = Pistol
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 3
Objectives[17]Random_Actors_Max_ReSpawn = 2
Objectives[17]Random_Actors_Spawn_End = False
Objectives[17]Random_Actors_Spawn_Actors_Only = True
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Random_Spawn_Objective
Objectives[18]positionX = -1046.257
Objectives[18]positionY = -2757.12
Objectives[18]positionZ = 47.06761
Objectives[18]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[18]Random_Actors_Vehicle_Model_Name = blista
Objectives[18]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[18]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[18]Random_Actors_Weapon_Model_Name = Pistol
Objectives[18]Random_Actors_Passenger = True
Objectives[18]Random_Actors_Fill_With_Occupants = True
Objectives[18]Random_Actors_Max_Count = 3
Objectives[18]Random_Actors_Max_ReSpawn = 2
Objectives[18]Random_Actors_Spawn_End = False
Objectives[18]Random_Actors_Spawn_Actors_Only = True
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Rival Crew Members are swarming your location. Get outta there!
Objectives[19]Type = Leave_Area
Objectives[19]positionX = -1048.102
Objectives[19]positionY = -2791.519
Objectives[19]positionZ = 43.55746
Objectives[19]Leave_Area_Distance = 75
Objectives[19]Leave_Area_Use_Objective_Position = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -826.8477
Objectives[20]positionY = 177.1111
Objectives[20]positionZ = 70.06088
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = FIXER_VEHICLE_ACTION
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = -1025.978
Objectives[21]positionY = -2885.327
Objectives[21]positionZ = 12.95348
Objectives[21]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[21]Random_Actors_Vehicle_Model_Name = blista
Objectives[21]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[21]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 3
Objectives[21]Random_Actors_Max_ReSpawn = 3
Objectives[21]Random_Actors_Spawn_End = True
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = -1122.001
Objectives[22]positionY = -1572.498
Objectives[22]positionZ = 3.363221
Objectives[22]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[22]Random_Actors_Vehicle_Model_Name = cyclone
Objectives[22]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[22]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[22]Random_Actors_Weapon_Model_Name = Pistol
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 1
Objectives[22]Random_Actors_Max_ReSpawn = 20
Objectives[22]Random_Actors_Spawn_End = False
Objectives[22]Random_Actors_Spawn_Actors_Only = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = -1106.904
Objectives[23]positionY = -1560.204
Objectives[23]positionZ = 3.407732
Objectives[23]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[23]Random_Actors_Vehicle_Model_Name = elegy
Objectives[23]Random_Actors_Vehicle_Primary_Color = UtilShadowSilver
Objectives[23]Random_Actors_Vehicle_Secondary_Color = UtilShadowSilver
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 1
Objectives[23]Random_Actors_Max_ReSpawn = 20
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Deliver the Head's Files to Stefanie.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = -1112.323
Objectives[24]positionY = -1578.199
Objectives[24]positionZ = 7.679528
Objectives[24]Heading = 1940
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -824.5308
Objectives[25]positionY = 178.5423
Objectives[25]positionZ = 70.35646
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = FIXER_SUSPENSE
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Teleport_Objective
Objectives[26]Text = 
Objectives[26]positionX = 264.3065
Objectives[26]positionY = -999.2302
Objectives[26]positionZ = -100.0086
Objectives[26]ObjectiveRotation = 2575
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 260.4363
Objectives[27]positionY = -999.565
Objectives[27]positionZ = -100.0086
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 43
Objectives[27]mission_ActorsCount = 1
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 258.2501
Objectives[27]mission_Actors[0]positionY = -997.7095
Objectives[27]mission_Actors[0]positionZ = -99.00913
Objectives[27]mission_Actors[0]Heading = 244.6387
Objectives[27]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = True
Objectives[27]mission_Actors[0]SetHealth = 4000
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = 966099553
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 3
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = 24
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 8
Objectives[27]ObjectiveMessages[0]positionX = -1026.314
Objectives[27]ObjectiveMessages[0]positionY = -2902.598
Objectives[27]ObjectiveMessages[0]positionZ = 12.96454
Objectives[27]ObjectiveMessages[0]Message = Gimme those files! Let's see... There's a phone in this briefcase...
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = Stefanie
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = True
Objectives[27]ObjectiveMessages[0]DelayTime = 2
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = -1033.856
Objectives[27]ObjectiveMessages[1]positionY = -2912.993
Objectives[27]ObjectiveMessages[1]positionZ = 12.96454
Objectives[27]ObjectiveMessages[1]Message = Well hot damn! This phone's information is great! I can see all their safehouse locations!
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = Stefanie
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 7
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = -1010.949
Objectives[27]ObjectiveMessages[2]positionY = -2925.618
Objectives[27]ObjectiveMessages[2]positionZ = 12.94512
Objectives[27]ObjectiveMessages[2]Message = Not to alarm you, but I was followed back here. They were throwing everything at me.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = Claude
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 12
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = -1021.869
Objectives[27]ObjectiveMessages[3]positionY = -2924.996
Objectives[27]ObjectiveMessages[3]positionZ = 12.94816
Objectives[27]ObjectiveMessages[3]Message = They're probably preparing an assault outside as we speak. Hurry up with that phone.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = Claude
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 17
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = -1032.456
Objectives[27]ObjectiveMessages[4]positionY = -2929.268
Objectives[27]ObjectiveMessages[4]positionZ = 12.96454
Objectives[27]ObjectiveMessages[4]Message = Aww, calm down, will ya? These car idiots don't have their bosses anymore, they're finished!
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = Stefanie
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = False
Objectives[27]ObjectiveMessages[4]Delay = True
Objectives[27]ObjectiveMessages[4]DelayTime = 22
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = False
Objectives[27]ObjectiveMessages[4]TypeTextMesage = True
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[5]positionX = -1041.456
Objectives[27]ObjectiveMessages[5]positionY = -2927.435
Objectives[27]ObjectiveMessages[5]positionZ = 12.96454
Objectives[27]ObjectiveMessages[5]Message = They'll organize whatever they have left to avenge their bosses. And we'll have some fun...
Objectives[27]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[5]Sender = Stefanie
Objectives[27]ObjectiveMessages[5]Subject = 
Objectives[27]ObjectiveMessages[5]MessageColor = White
Objectives[27]ObjectiveMessages[5]PlayFromStart = False
Objectives[27]ObjectiveMessages[5]Delay = True
Objectives[27]ObjectiveMessages[5]DelayTime = 28
Objectives[27]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[5]TypeSubtitle = False
Objectives[27]ObjectiveMessages[5]TypeTextMesage = True
Objectives[27]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[6]positionX = -1050.62
Objectives[27]ObjectiveMessages[6]positionY = -2934.098
Objectives[27]ObjectiveMessages[6]positionZ = 12.96454
Objectives[27]ObjectiveMessages[6]Message = Alright, I got all the necessary info we need to put these guys outta business for good!
Objectives[27]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[6]Sender = Stefanie
Objectives[27]ObjectiveMessages[6]Subject = 
Objectives[27]ObjectiveMessages[6]MessageColor = White
Objectives[27]ObjectiveMessages[6]PlayFromStart = False
Objectives[27]ObjectiveMessages[6]Delay = True
Objectives[27]ObjectiveMessages[6]DelayTime = 33
Objectives[27]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[6]TypeSubtitle = False
Objectives[27]ObjectiveMessages[6]TypeTextMesage = True
Objectives[27]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[7]positionX = -1060.14
Objectives[27]ObjectiveMessages[7]positionY = -2946.092
Objectives[27]ObjectiveMessages[7]positionZ = 12.94812
Objectives[27]ObjectiveMessages[7]Message = Before we do that... Dust off your weapons from Liberty City! We'll do some defending outside.
Objectives[27]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[7]Sender = Stefanie
Objectives[27]ObjectiveMessages[7]Subject = 
Objectives[27]ObjectiveMessages[7]MessageColor = White
Objectives[27]ObjectiveMessages[7]PlayFromStart = False
Objectives[27]ObjectiveMessages[7]Delay = True
Objectives[27]ObjectiveMessages[7]DelayTime = 38
Objectives[27]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[7]TypeSubtitle = False
Objectives[27]ObjectiveMessages[7]TypeTextMesage = True
Objectives[27]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

